/*広告*/

/*ブロックパズルの作り方 中間ソース1*/

/*目次へ戻る*/

#include <stdio.h> #include <stdlib.h> #define BLOCK_HEIGHT 4 #define BLOCK_WIDTH 4 #define FIELD_HEIGHT 23 #define FIELD_WIDTH 18 void my_init_var(void); void my_make_block(void); void my_make_field(void); void my_draw_field(void); int block[BLOCK_HEIGHT][BLOCK_WIDTH]; int stage[FIELD_HEIGHT][FIELD_WIDTH]; int field[FIELD_HEIGHT][FIELD_WIDTH]; int blocks[BLOCK_HEIGHT][BLOCK_WIDTH] = { {0,0,0,0}, {0,1,1,0}, {0,1,1,0}, {0,0,0,0} }; int block_x; int block_y; int main(){ my_init_var(); my_make_block(); my_make_field(); my_draw_field(); return 0; } void my_init_var(){ int i,j; for(i=0;i<FIELD_HEIGHT;i++){ for(j=0;j<FIELD_WIDTH;j++){ stage[i][0] = 9; stage[i][1] = 9; stage[i][2] = 9; stage[20][j] = 9; stage[21][j] = 9; stage[22][j] = 9; stage[i][15] = 9; stage[i][16] = 9; stage[i][17] = 9; } } block_x = 7; block_y = 0; } void my_make_block(){ int x,y; for(y=0;y<BLOCK_HEIGHT;y++){ for(x=0;x<BLOCK_WIDTH;x++){ block[y][x] = blocks[y][x]; } } } void my_make_field(){ int i,j,x,y; for(i=0;i<FIELD_HEIGHT;i++){ for(j=0;j<FIELD_WIDTH;j++){ field[i][j] = stage[i][j]; } } for(y=0;y<BLOCK_HEIGHT;y++){ for(x=0;x<BLOCK_WIDTH;x++){ field[block_y + y][block_x + x] += block[y][x]; } } } void my_draw_field(){ int i,j; system("cls"); for(i=0;i<FIELD_HEIGHT;i++){ for(j=0;j<FIELD_WIDTH;j++){ if(field[i][j] == 9)printf("■"); else if(field[i][j] == 1)printf("□"); else printf(" "); } printf("\n"); } }

/*ページの先頭へ*/

/*目次へ戻る*/

/*HOME*/

/*Copyright 2016 K.N/petitetech.com*/

/*広告*/